Blueprints & databases

Recalculating individual nodes

A blueprint is the starting point. Its postflop strategies are replaced or supplemented, spot by spot, by re-solves without hand abstraction. You can save a re-solved node into the blueprint as an override. The .pgb then holds both the trained strategy and the re-solved one for that node and board.

Three things to keep apart

What it isAccuracy
BlueprintThe trained strategy, preflop and postflop, consistent across the whole gamePostflop limited by the hand abstraction
RangeCFR re-solveA new computation of one postflop spot, per combo, starting from the blueprint's ranges at that spotNo hand abstraction. Heads-up covers every turn and river; three-way does too by default when RAM permits. The reported convergence applies to the configured betting tree.
Updated databaseThe blueprint plus all saved re-solvesRe-solve accuracy where a spot was re-solved, blueprint accuracy everywhere else

You set the iteration, time or accuracy stopping condition; a short example run is not an iteration limit. On a three-way flop, optional quick preview or insufficient RAM can reduce turn coverage, and the app shows which turns were solved.

How the database improves

  • Cloud: PulseGTO re-solves spots on its own servers and updates the published database that Cloud users browse. Coverage grows over time; not every spot has been re-solved.
  • Engine: you do the same for your own files. Use Recalculate Node and Save for single spots, or the night batch for many heads-up flop spots in a row.

Local files are not synchronised with the Cloud database in either direction.

How to tell where a strategy comes from

  • Green Re-solved badge: this node shows a saved re-solve. Click it to switch to the file strategy; it then reads Re-solved · off.
  • No badge: the node shows the blueprint strategy.
  • Accuracy: the override keeps the exploitability measured by its re-solve, shown in the badge's description.
  • Blueprint toggle: ON shows the blueprint (or its saved override), OFF shows the local re-solve of this node, if one has run.

Saving and the night batch

  • Save stores the node on screen for that board, not the whole subtree below it. Heads-up and three-way re-solves use the same format.
  • The night batch re-solves heads-up flop spots, most frequently reached first. Each is saved with its accuracy only if it meets the accuracy limit you set. A spot whose tree does not fit in RAM, or does not reach the limit in its time, is skipped and tried again on the next run.
  • In the night batch you can turn on Show class representatives for unsolved flops (≈). A flop without its own re-solve then shows the re-solve of a similar flop from the same texture class, and the badge reads Re-solved ≈. That flop itself has not been re-solved.
Important

Overrides are written into the .pgb. Keep a copy of the blueprint before you save experimental re-solves.

To start a re-solve, see Recalculating a node.