Getting started

Exploring blueprints

  1. Pick a blueprint. Use the blueprint picker in the top bar. Alternatively, open Preflop Settings → Load blueprint, choose a run from preflop_runs (or paste a full path) and click Apply blueprint.
  2. Walk through the preflop. The Strategy tab starts at the first decision. The Preflop seats strip shows who acts. Click an action button to follow that line; the grid then shows the next player's strategy.
  3. Deal a board. Click a board slot and pick a card from the deck. With a blueprint attached, the postflop strategy for that board is read from the file.
  4. Continue postflop. The action buttons follow the line through the flop, turn and river.

Loading a blueprint: Disk or RAM

  • Disk (recommended) reads blueprint.pgb directly from disk (memory-mapped). It opens quickly and uses little memory.
  • RAM loads the full training state (solver_state.bin) into memory. You only need this to continue training.

Badges on a node

  • Origin badge. A loaded blueprint shows who generated it, a creator ID, the engine and the number of iterations. This is information only, not a verification.
  • "!" badge. Shows how many hand classes on this node share a postflop strategy with another class because of the abstraction. See Hand abstraction.
  • "Re-solved" badge. The node shows a saved re-solve instead of the trained strategy. Click it to switch between the two; in the file view it reads Re-solved · off. No badge means you are looking at the blueprint. See Recalculating individual nodes.
Note

Purify. Postflop Settings has a Blueprint purify under % setting (default 2). Actions played less often than this are removed from the displayed strategy, and the hand's reach is reduced to match. It changes what you see, not the file. The same threshold applies while you walk through a re-solve of a blueprint node: after an action, hands that take it less often than the threshold leave the range shown at the next node. The re-solved strategy and its EVs are not changed. A solve started from Postflop Settings (heads-up or three-way, without a blueprint) is never cut.